My experience ranges from iterative design & usability testing to tangible product design. I'm currently a UX designer at Microsoft in rainy Seattle, Washington & I'm always looking for sweet projects to work on.
I design
interfaces
&
experiences
Trace
Trace was created to be a networking site which combines user and project profiles, holistically tying together networking information with project information side by side. The primary target audience are those who specialize in design and implementation, where simply a resume does not suffice in representing a users breadth of work. This project was initially done for an HCI course with group members Dean Putney, Brendan Kiu, and Jason Yore. After acquiring some more interface design experience, I tried out my hand at redesigning our initial interface. My main goal in the redesign was to give a "face" to user projects instead of supplying a one-dimensional description.
"Featured" tab
PROJECT PAGE // The project page provides in-depth information about a project, including a blog, photo section, and resource section. Contributors are also given emphasis and are featured on project pages.
Featured Autobot project page
PROFILE PAGE // Users can check out each other's profiles and see updates, resume information, and associated projects.
User's profile page detailing her resume
Near-future Vehicles
As part of a sponsored project by General Motors, I investigated the possibilities of near-future vehicles with a team partner. David Yen and I holistically broke down the typical driving experience and proposed a wholly redesigned experience. Under the impression that near-future cars will have more semi-autonomous features, we created an interface-driven experience which hinges on the ease of usability. While cars take over more of the physical driving aspect, "drivers" become "users" to an increasingly rich interface experience.
Overall Dashboard View
Research
Our research and methodology during this project included analyzing current artifacts and concepts, surveying current driving habits, contextual inquiries, and make tools. Through this initial research phase, we were able to siphon out a relevant user group that we would focus our concept around.
Flow & Cultural Model
Concepts
COMMUNAL SPACE // Drivers are freed from the usual driving paradigm. The autonomous vehicle can become more of a social space.
Communal Space
HIGH-LEVEL CONTROL // Drivers are delagated high-level control through gestural movements. The vehicle takes on low-level decisions which eases the cognitive burden on the user.
High-Level Control through Gestures
AUGMENTED DRIVING // Information displays are embedded in the windshield. Users are alerted to possible driving hazards while having all the necessary diagnostics located in one place.
Augmented Driving
VEHICLE INTERFACE // Showing how one would set his or her destination using the car's interface.
Interface Video
Snackbot Interface
Snackbot was created by the Carnegie Mellon Robotics Institute as a research platform for both robotics and psychology students. Paul Shen, Amritha Prasad, Rohit Kabra, Adam Borochoff, and I composed an HCI group that focused on redesigning the preexisting interface to cater to the user experience of pyschology researchers. Snackbot's currentinterface was designed by developers for developers. Navigating, surveying, and input tools that were relevant to psychology researchers are buried in a complicated slew of developer tools. What you see below is a new take on our proposed interface. I took a stab at redesigning our final interface to reflect the ideal user experience we had in mind without the horrendous limitations of the platform Snackbot was using at the time of this project. This dashboard view provides an all up view of video feed from three different cameras housed in snackbot, navigation tools, a dialog tree and expressions widget. There's more to come illustrating my solution to this issue...
Form Studies
Along with studying Human-Computer Interaction, I immersed myself in the industrial design discipline. I think there is a lot to be learned in interface design through physical affordances. Humans are naturally inclined to interact with the physical world, and the ability to smooth the creases between physical and digital only strengthens an overall design. Below are product design studies in their simplest form.
Rotation of light study // year 1
LIGHT // A hundred or so of the same, simple, angular component form a complex spiral. The light study above is created out of accordion folds which bend and fold to create voids and valleys of light.
light study // year 1
FAUCET // This form is inspired by the fluid curves of aquatic lifeforms.
FAUCET // year 2
VESSEL // Below are the preliminary gestural sketches for my rotoform vessel.
Vessel Sketches // year 2
VESSEL // The vessel shape was created by vacuum-molding styrene on top of a lathed wood "rotoform".
Vessel Sketches // year 2
NarrativeScape
Narrativescape is an information visualization based off of information about my life in 5 years. I was intrigued with embedding personal and meaningful data into a abstract and sculptural piece, sharing a portion of my life and experiences with viewers. A city grows out of a dynamic and tumultous terrain.
3D model of the info visualization
A simple diagram showing the components of the sculpture and the significance and sum of its parts.
Elevation drawing of the info viz sculpture
The final sculpture was about 65 inches long and weighed well over 100 pounds by the end of the project. Originally intended to be mounted to a wall, the final piece was suspended from the ceiling using heavy-duty fishing line.
Physical model at the final show, in context
The terrain was created out of 3/4 inch ply that was stacked and CNC milled.
Terrain model in woodshop

I am currently working on the Office RED team (research experimentation design). As a UX designer, my roles vary day to day from visual designer, interface creator, design spokesperson, and user advocate. I am well-versed in coordinating with technical triads and have worked on the whole product app suite (which keeps things quite fresh). Apps include, but are not limited to, Word, PowerPoint, Excel, Outlook, OneNote, Project, and Access.
Before joining Microsoft, I was in Pittsburgh, PA studying Human-Computer Interaction, Industrial Design, and a smidgen of Architecture at Carnegie Mellon University.
Currently working with fellow Microsofty Willie Maddox on a side project.
Feel free to contact me at reneecyang@gmail.com. Perhaps ironically, this website has not been tested in IE but has been optimized for Firefox, Chrome, and Safari. Thanks for visiting!
Before joining Microsoft, I was in Pittsburgh, PA studying Human-Computer Interaction, Industrial Design, and a smidgen of Architecture at Carnegie Mellon University.
Currently working with fellow Microsofty Willie Maddox on a side project.
Feel free to contact me at reneecyang@gmail.com. Perhaps ironically, this website has not been tested in IE but has been optimized for Firefox, Chrome, and Safari. Thanks for visiting!
© RENEE YANG // 2012
